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Dream Askew / Dream Apart

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Dream Askew / Dream Apart

Dream Askew gives us ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”

Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”

This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe.

Both games use a simple no dice, no masters system that puts the focus on relationships, community struggles, and player choice.

Build a community together, and then make trouble within it!

----

You'll get a full-color book featuring art by Ezra Rose and Zev Chevat, in either softcover or dust-jacket hardcover format. You'll also receive the PDF in both singles & spreads, along with the printable play kit for each game.

----

This full-color book is organized into four chapters:

Playing the Dream

A thorough, beginner-friendly guide on how to play Dream Askew, Dream Apart, and other games of belonging outside belonging. Includes detailed running examples.

Dream Askew

Everything you need to play Dream Askew - the character roles, setting elements, enclave worksheet, design notes, a mediography, and a recipe to serve your friends before playing.

Dream Apart

Everything you need to play Dream Apart - the character roles, setting elements, shtetl worksheet, design notes, mediography, glossary, list of regional names, and a recipe for borsht.

Designing New Games

A step-by-step guide to designing your own games of belonging outside belonging, with wisdom on both the thematic and mechanical aspects of game design.

$10.50

Original: $29.99

-65%
Dream Askew / Dream Apart—

$29.99

$10.50

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Description

Dream Askew gives us ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?”

Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”

This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe.

Both games use a simple no dice, no masters system that puts the focus on relationships, community struggles, and player choice.

Build a community together, and then make trouble within it!

----

You'll get a full-color book featuring art by Ezra Rose and Zev Chevat, in either softcover or dust-jacket hardcover format. You'll also receive the PDF in both singles & spreads, along with the printable play kit for each game.

----

This full-color book is organized into four chapters:

Playing the Dream

A thorough, beginner-friendly guide on how to play Dream Askew, Dream Apart, and other games of belonging outside belonging. Includes detailed running examples.

Dream Askew

Everything you need to play Dream Askew - the character roles, setting elements, enclave worksheet, design notes, a mediography, and a recipe to serve your friends before playing.

Dream Apart

Everything you need to play Dream Apart - the character roles, setting elements, shtetl worksheet, design notes, mediography, glossary, list of regional names, and a recipe for borsht.

Designing New Games

A step-by-step guide to designing your own games of belonging outside belonging, with wisdom on both the thematic and mechanical aspects of game design.

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